options { AA_samples 8 outputs "RGBA RGBA filter testrender" xres 640 yres 480 GI_diffuse_depth 1 GI_specular_depth 1 } persp_camera { name perspShape matrix 1 2 MATRIX 0.924546063 0 -0.381070375 0 -0.0792289898 0.978147626 -0.192223936 0 0.37274307 0.207911685 0.904342473 0 3.79574323 4.55219936 7.80263996 1 0.924546063 0 -0.381070375 0 -0.0792289898 0.978147626 -0.192223936 0 0.37274307 0.207911685 0.904342473 0 3.79574323 4.55219936 7.80263996 1 near_clip 0.100000001 far_clip 10000000 screen_window_min -1 -1 screen_window_max 1 1 shutter_start 0 shutter_end 1 shutter_type "box" exposure 0 fov 1 2 FLOAT 40 40 focus_distance 1 aperture_size 0 aperture_blades 0 aperture_rotation 0 aperture_blade_curvature 0 uv_remap 0 0 0 0 } plane { shader "ground_shader" point 0 0 0 normal 0 1 0 } polymesh { name pCubeShape1 sidedness 255 receive_shadows on self_shadows on matrix 1 2 MATRIX 1 0 0 0 0 1 0 0 0 0 1 0 0.0375597924 1.72236836 0 1 1 0 0 0 0 1 0 0 0 0 1 0 0.765252173 1.72236836 0 1 shader "green_shader" opaque on nsides 6 1 UINT 4 4 4 4 4 4 vidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 1 0 1 7 5 3 6 0 2 4 uvidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 9 8 1 10 11 3 12 0 2 13 vlist 8 2 VECTOR -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 uvlist 14 1 VECTOR2 0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25 smoothing on subdiv_type "catclark" subdiv_iterations 2 subdiv_adaptive_error 0 subdiv_adaptive_metric "auto" subdiv_uv_smoothing "pin_corners" subdiv_smooth_derivs off } polymesh { name pCubeShape2 sidedness 255 receive_shadows on self_shadows on matrix 1 2 MATRIX 1.32675827 0 0 0 0 1.32675827 0 0 0 0 1.32675827 0 0.0375597924 3.39812613 0 1 1.32675827 0 0 0 0 1.32675827 0 0 0 0 1.32675827 0 0.765252173 3.39812613 0 1 shader "green_shader" opaque on nsides 6 1 UINT 4 4 4 4 4 4 vidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 1 0 1 7 5 3 6 0 2 4 nidxs 24 1 UINT 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 uvidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 9 8 1 10 11 3 12 0 2 13 vlist 8 2 VECTOR -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 nlist 24 2 VECTOR 0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 uvlist 14 1 VECTOR2 0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25 smoothing on } physical_sky { name sky elevation 30 azimuth 100 } skydome_light { name skydome color sky intensity 3 } gaussian_filter { name filter width 2 } driver_jpeg { name testrender filename "def_motion_blur.jpg" } standard_surface { name ground_shader base 0.7 specular 0.0 } standard_surface { name green_shader base 0.7 base_color 0.0 0.9 0.0 specular 0.0 }