options { AA_samples 10 outputs "RGBA RGBA filter testrender" xres 640 yres 480 GI_diffuse_depth 1 GI_specular_depth 1 GI_specular_samples 4 } gaussian_filter { name filter width 2 } driver_jpeg { name testrender filename "tran_motion_blur.jpg" } persp_camera { name mycamera position 0 1 9 look_at 0 1 0 up 0 1 0 handedness "left" shutter_start 0 shutter_end 1 fov 40 } physical_sky { name sky elevation 30 azimuth 100 } skydome_light { name skydome color sky intensity 3 } standard_surface { name myshader base_color 1 0.5 0.0 diffuse_roughness 0.7 specular_roughness 0.3 specular_IOR 1.8 } sphere { name mysphere1 shader "myshader" center -2 0.5 0 radius 1 } sphere { name mysphere2 shader "myshader" center 1 2 VECTOR -2 2.5 0 2 1 0 radius 1 2 FLOAT 1 1 } standard_surface { name ground_shader base 0.7 specular 0.0 } plane { shader "ground_shader" point 0 -0.5 0 normal 0 1 0 }