options { AA_samples 3 outputs "RGBA rgba filter render" xres 640 yres 480 GI_diffuse_depth 1 GI_specular_depth 1 } gaussian_filter { name filter width 2 } driver_jpeg { name render filename "triangle.jpg" } persp_camera { name Camera matrix 1 2 MATRIX 0.344642907 -1.3079644e-09 -0.938733876 0 -0.186681271 0.980026901 -0.0685374066 0 0.91998446 0.198864967 0.337759316 0 18.4735165 4.06332207 5.04470825 1 0.344642907 -1.3079644e-09 -0.938733876 0 -0.186681271 0.980026901 -0.0685374066 0 0.91998446 0.198864967 0.337759316 0 18.4735165 4.06332207 5.04470825 1 near_clip 0.100000001 far_clip 32768 screen_window_min -1 -1 screen_window_max 1 1 shutter_start 0.25 shutter_end 0.75 shutter_type "box" fov 1 2 FLOAT 53.6380005 53.6380005 plane_distance on focus_distance 1 2 FLOAT 17.0716553 17.0716553 aperture_size 0 } distant_light { name light matrix 0.788675129 -0.211324871 -0.577350259 0 -0.211324871 0.788675129 -0.577350259 0 0.577350259 0.577350259 0.577350259 0 1 1 1 1 color 1 1 1 intensity 1 exposure 1 cast_shadows on shadow_density 1 shadow_color 0 0 0 samples 2 normalize on indirect 1 max_bounces 999 angle 0 } polymesh { name sphere visibility 255 sidedness 255 matrix 1 2 MATRIX 0.996061206 0.088396661 -0.00693431497 0 -0.0885721445 0.995574236 -0.0314151682 0 0.00412662979 0.0319056176 0.999482393 0 2.15423417 0 0 1 0.996161163 0.0866278186 -0.0125903431 0 -0.0871430263 0.995003223 -0.0487311892 0 0.00830595568 0.0496412814 0.998732567 0 1.93592119 0 0 1 shader "grey_shader" nsides 3 vidxs 3 1 UINT 0 2 1 nidxs 3 1 UINT 0 0 0 vlist 3 1 VECTOR 2 -2.44929371e-16 3.46410155 0 4 0 2 -2.44929371e-16 -3.46410155 nlist 0.894427299 0.44721365 2.86658369e-16 smoothing on } standard_surface { name grey_shader base 0.7 specular 0.0 }