options { AA_samples 8 xres 640 yres 480 GI_diffuse_depth 4 GI_specular_depth 4 outputs "RGBA RGBA filter testrender" } gaussian_filter { name filter } driver_jpeg { name testrender filename cornell.jpg } persp_camera { name persp position 0 0 8 look_at 0 0 0 up 0 1 0 fov 45 } standard_surface { name left_srf base_color 0 0 1 specular 0 } standard_surface { name right_srf base_color 1 0 0 specular 0 } standard_surface { name bottom_srf base_color 1 1 1 specular 0 } standard_surface { name top_srf base_color 1 1 1 specular 0 } standard_surface { name back_srf base_color 1 1 1 specular 0 } standard_surface { name pimp metalness 1 } polymesh { name left nsides 1 1 BYTE 4 vidxs 4 1 LONG 0 1 2 3 nidxs 4 1 LONG 0 0 0 0 vlist 12 1 FLOAT -2.0 -2.0 8.0 -2.0 2.0 8.0 -2.0 2.0 -2.0 -2.0 -2.0 -2.0 nlist 3 1 FLOAT 1.0 0 0 shader left_srf } polymesh { name right nsides 1 1 BYTE 4 vidxs 4 1 LONG 0 1 2 3 nidxs 4 1 LONG 0 0 0 0 vlist 12 1 FLOAT 2.0 -2.0 8.0 2.0 2.0 8.0 2.0 2.0 -2.0 2.0 -2.0 -2.0 nlist 3 1 FLOAT -1.0 0 0 shader right_srf } polymesh { name top nsides 1 1 BYTE 4 vidxs 4 1 LONG 0 1 2 3 nidxs 4 1 LONG 0 0 0 0 vlist 12 1 FLOAT -2.0 2.0 8.0 2.0 2.0 8.0 2.0 2.0 -2.0 -2.0 2.0 -2.0 nlist 3 1 FLOAT 0.0 -1 0 shader top_srf } polymesh { name bottom nsides 1 1 BYTE 4 vidxs 4 1 LONG 0 1 2 3 nidxs 4 1 LONG 0 0 0 0 vlist 12 1 FLOAT -2.0 -2.0 8.0 2.0 -2.0 8.0 2.0 -2.0 -2.0 -2.0 -2.0 -2.0 nlist 3 1 FLOAT 0.0 1 0 shader bottom_srf } polymesh { name back nsides 1 1 BYTE 4 vidxs 4 1 LONG 0 1 2 3 nidxs 4 1 LONG 0 0 0 0 vlist 12 1 FLOAT -2.0 -2.0 -2.0 2.0 -2.0 -2.0 2.0 2.0 -2.0 -2.0 2.0 -2.0 nlist 3 1 FLOAT 0.0 0 1 shader back_srf } sphere { shader pimp radius 1 center 0 -1 0 } quad_light { name arealight vertices 4 1 POINT -1.0 1.9 1.0 -1.0 1.9 0.0 1.0 1.9 0.0 1.0 1.9 1.0 color 0.9 0.9 1.0 intensity 1 exposure 6 samples 3 normalize on }