### exported: Fri Feb 14 13:11:01 2020 ### from: Arnold 6.0.2.0 [46703ee7] windows icc-17.0.2 oiio-2.1.4 osl-1.11.0 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.5.0 2020/02/12 19:28:33 ### host app: MtoA 4.0.2 46d4a92e (master) Maya 2020 ### user: griggsl ### render_layer: defaultRenderLayer ### scene: D:/projects/Internal_Reflection_Test/scenes/cube-master.mb options { AA_samples 6 AA_seed 40 outputs "RGBA RGBA defaultArnoldFilter@gaussian_filter defaultArnoldDriver@driver_jpeg.RGBA" xres 640 yres 480 bucket_size 16 texture_per_file_stats on texture_searchpath "D:/projects/Internal_Reflection_Test/sourceimages" texture_automip off camera "/RenderCam/RenderCamShape" color_manager "defaultColorMgtGlobals" frame 40 procedural_searchpath "D:/projects/Internal_Reflection_Test/" GI_diffuse_depth 1 GI_specular_depth 40 GI_transmission_depth 8 GI_total_depth 255 GI_specular_samples 6 declare render_layer constant STRING render_layer "defaultRenderLayer" } gaussian_filter { name defaultArnoldFilter@gaussian_filter } driver_jpeg { name defaultArnoldDriver@driver_jpeg.RGBA filename "D:/projects/Internal_Reflection_Test/images/cube-master.0040.jpg" color_space "Kim Amland - Photographic 0" } color_manager_syncolor { name defaultColorMgtGlobals native_catalog_path "C:/Program Files/Autodesk/Maya2019/synColor" custom_catalog_path "C:/Users/griggsl/Documents/maya/synColor/Shared/" rendering_color_space "scene-linear Rec 709/sRGB" } persp_camera { name /RenderCam/RenderCamShape matrix -1 0 -1.22464685e-16 0 0 1 0 0 1.22464685e-16 0 -1 0 -0.0134223299 -0.0182411596 -0.674620032 1 near_clip 0.100000001 far_clip 100000 shutter_start 0 shutter_end 0 shutter_type "box" rolling_shutter "off" rolling_shutter_duration 0 motion_start 0 motion_end 0 exposure 0 fov 54.4322243 uv_remap 0 0 0 1 declare dcc_name constant STRING dcc_name "RenderCamShape" } point_light { name /pointLight1/pointLightShape1 matrix 1 0 0 0 0 -4.4408921e-16 -1 0 0 1 -4.4408921e-16 0 -0.000483568525 -0.0206616484 0.822441816 1 color 0.434506267 0.560997188 1 exposure -3 cast_shadows on cast_volumetric_shadows on shadow_density 1 samples 1 normalize on camera 0 transmission 0 diffuse 1 specular 1 sss 1 indirect 1 max_bounces 999 volume_samples 2 volume 1 aov "default" radius 0 declare dcc_name constant STRING dcc_name "pointLightShape1" } polymesh { name /pCube1/w visibility 253 sidedness 255 matrix 1 0 0 0 0 -7.63333281e-16 -1.71887374 0 0 0.805610657 -3.57763e-16 0 -0.00187609997 -0.0210490003 0.00395100005 1 shader "Cube" opaque off use_light_group off id 2640481398 nsides 6 1 UINT 4 4 4 4 4 4 vidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 1 0 1 7 5 3 6 0 2 4 nidxs 24 1 UINT 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 uvidxs 24 1 UINT 0 1 3 2 2 3 5 4 4 5 7 6 6 7 9 8 1 10 11 3 12 0 2 13 vlist 8 1 VECTOR -0.537344098 -0.5 0.5 0.537344098 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.537344098 -0.5 -0.5 0.537344098 -0.5 -0.5 nlist 24 1 VECTOR 0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0.99930346 0.0373180881 0 0.99930346 0.0373180881 0 0.99930346 0.0373180881 0 0.99930346 0.0373180881 0 -0.99930346 0.0373180881 0 -0.99930346 0.0373180881 0 -0.99930346 0.0373180881 0 -0.99930346 0.0373180881 0 uvlist 14 1 VECTOR2 0 0 1 0 0 1 1 1 0 2 1 2 0 3 1 3 0 4 1 4 2 0 2 1 -1 0 -1 1 smoothing on step_size 0 volume_padding 0 declare dcc_name constant STRING dcc_name "w" } standard_surface { name Cube base 0 specular_roughness 0.00400000019 specular_IOR 0 subsurface_radius 0.100000001 0.100000001 0.100000001 coat_roughness 0 coat_IOR 10 }